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LC_ModManager
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Code Issues 3 Pull Requests Releases 2 Wiki Activity

Releases Tags

  • v0.3 69f387ce5a
    v0.1
    v0.3
    ${ item.name }
    Create tag ${ searchTerm }
    Create branch ${ searchTerm }
    from 'main'
    ${ noResults }

    Version 0.3.1 Stable

    pandro released this 1 year ago | 0 commits to main since this release

    Note: Version 0.2 got skipped

    Changes:

    • fixed an issue where mod files got extracted to the wrong area (#2)
    • multiple versions of the same mod can now be imported (#3)
    • improved interface popups (#1)

    Important: This manager extracts archives and deletes files on your system. While I try to test everything so that nothing is broken I give no warranty for any bugs or damage by using this!

    Downloads
    • Source Code (ZIP)
    • Source Code (TAR.GZ)
    • 33 MiB LCModManagerV0_3_1.exe
    • 77 MiB LCModManagerV0_3_1.x86_64
     
  • v0.1 7293c02bc4
    v0.1
    v0.3
    ${ item.name }
    Create tag ${ searchTerm }
    Create branch ${ searchTerm }
    from 'main'
    ${ noResults }

    Version 0.1 Stable

    pandro released this 1 year ago | 7 commits to main since this release

    Initial Version 0.1

    Executables are created via pyinstaller and have been tested on windows 10 and Linux Arch with X11.

    This manager was written for Lethal Company and expects a pre-installed BepInEx mod!

    Important: This manager extracts archives and deletes files on your system. While I try to test everything so that nothing is broken I give no warranty for any bugs or damage by using this!

    Features

    • prompts for game path
    • stores added mods in manager folder within game path
    • installs and uninstalls mods that have been added to the manager
    • displays unknown/untracked mods as installed
    • can uninstall untracked mods by deleting their dll
    Downloads
    • Source Code (ZIP)
    • Source Code (TAR.GZ)
    • 33 MiB LCModManagerV0_1.exe
    • 77 MiB LCModManagerV0_1.x86_64
     
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