Windows path fixes

Fixed path handling because Qt still uses "/" on windows but python's os module does not.
Also added dialogs when no game path is set and the selection is cancelled (also fixed a loop with that)
dev v0.1
Peery 5 months ago
parent c94f6236d7
commit 7293c02bc4
Signed by: pandro
SSH Key Fingerprint: SHA256:iBUZSuDxqYr4hYpe9U3BA9NJmXKpbGt4H0S8hUwIbrA

@ -9,6 +9,7 @@ import tempfile
from typing import Tuple, List from typing import Tuple, List
from zipfile import ZipFile from zipfile import ZipFile
from PyQt6 import QtWidgets
from PyQt6.QtWidgets import QApplication from PyQt6.QtWidgets import QApplication
from files.settings import LCSettings from files.settings import LCSettings
@ -34,8 +35,22 @@ class ModManager:
self.available_mods = dict() self.available_mods = dict()
self.installed_mods = dict() self.installed_mods = dict()
while self.__settings.get_game_folder() is None: if self.__settings.get_game_folder() is None:
dialog = QtWidgets.QMessageBox()
dialog.setWindowTitle("No Game folder")
dialog.setInformativeText(f"The mod manager requires the path to your Lethal Company game folder!\n"
"Please choose it in the following window.")
dialog.setIcon(QtWidgets.QMessageBox.Icon.Information)
dialog.exec()
self.__window.on_action_set_game_folder() self.__window.on_action_set_game_folder()
if self.__settings.get_game_folder() is None:
dialog = QtWidgets.QMessageBox()
dialog.setWindowTitle("No Game folder")
dialog.setInformativeText(f"Can't do anything without a valid game folder path.\nExiting!")
dialog.setIcon(QtWidgets.QMessageBox.Icon.Information)
dialog.exec()
self.__app.exit(0)
sys.exit(0)
self.create_manager_folder() self.create_manager_folder()
self.index_stored_mods() self.index_stored_mods()
@ -71,9 +86,6 @@ class ModManager:
if not os.path.isdir(manager_folder): if not os.path.isdir(manager_folder):
self.__logger.debug(f"Creating folder: {manager_folder}") self.__logger.debug(f"Creating folder: {manager_folder}")
os.mkdir(manager_folder) os.mkdir(manager_folder)
else:
self.__window.on_action_set_game_folder()
self.create_manager_folder()
def is_folder_valid_game_folder(self, dir_path: str) -> bool: def is_folder_valid_game_folder(self, dir_path: str) -> bool:
req_files = ["Lethal Company.exe", "doorstop_config.ini"] req_files = ["Lethal Company.exe", "doorstop_config.ini"]
@ -232,7 +244,8 @@ class ModManager:
unresolved_files = files.copy() unresolved_files = files.copy()
for file in files: for file in files:
for mod in self.installed_mods.keys(): for mod in self.installed_mods.keys():
if file[len(self.__settings.get_game_folder())+1:] in self.installed_mods[mod]["mod_files"]: file_rel = file[len(self.__settings.get_game_folder())+1:]
if file_rel.replace(os.path.sep, "/") in self.installed_mods[mod]["mod_files"]:
unresolved_files.remove(file) unresolved_files.remove(file)
if file in unresolved_files: if file in unresolved_files:
unknown_mod[os.path.basename(file)] = {"mod_files": [file]} unknown_mod[os.path.basename(file)] = {"mod_files": [file]}
@ -327,10 +340,12 @@ class ModManager:
continue continue
#print("Moving", os.path.join(tmp_dir, content), "to", #print("Moving", os.path.join(tmp_dir, content), "to",
# os.path.join(self.__settings.get_game_folder(), file)) # os.path.join(self.__settings.get_game_folder(), file))
parent_dir = os.path.join(self.__settings.get_game_folder(), file).split(os.path.basename(file))[0] parent_dir = os.path.join(self.__settings.get_game_folder().replace("/", os.path.sep),
file.replace("/", os.path.sep)).split(file.replace("/", os.path.sep))[0]
if not os.path.exists(parent_dir): if not os.path.exists(parent_dir):
os.mkdir(parent_dir) os.mkdir(parent_dir)
shutil.move(os.path.join(tmp_dir, content), os.path.join(self.__settings.get_game_folder(), file)) if not os.path.exists(os.path.join(self.__settings.get_game_folder().replace("/", os.path.sep), file.replace("/", os.path.sep))):
shutil.move(os.path.join(tmp_dir, content.replace("/", os.path.sep)), os.path.join(self.__settings.get_game_folder().replace("/", os.path.sep), file.replace("/", os.path.sep)))
self.index_installed_mods() self.index_installed_mods()
def uninstall_mod(self, mod_name: str): def uninstall_mod(self, mod_name: str):

@ -127,7 +127,9 @@ class MainWindow(QtWidgets.QMainWindow):
result = dialog.getExistingDirectory() result = dialog.getExistingDirectory()
dir_accepted = self.parent.set_game_folder(result) dir_accepted = self.parent.set_game_folder(result)
attempt = 0
while not dir_accepted: while not dir_accepted:
attempt += 1
dialog = QtWidgets.QMessageBox() dialog = QtWidgets.QMessageBox()
dialog.setWindowTitle("Invalid game path") dialog.setWindowTitle("Invalid game path")
dialog.setInformativeText(f"The given path \"{result}\" did not look like the Lethal Company game folder!\n" dialog.setInformativeText(f"The given path \"{result}\" did not look like the Lethal Company game folder!\n"
@ -141,6 +143,8 @@ class MainWindow(QtWidgets.QMainWindow):
result = dialog.getExistingDirectory() result = dialog.getExistingDirectory()
dir_accepted = self.parent.set_game_folder(result) dir_accepted = self.parent.set_game_folder(result)
if attempt > 2:
return
def on_action_remove_all_files(self): def on_action_remove_all_files(self):
self.__logger.debug("Action: \"remove all manager files\" triggered!") self.__logger.debug("Action: \"remove all manager files\" triggered!")

Loading…
Cancel
Save