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Shell Texturing

Following the video by Acerola explaining shell texturing in video games, I decided to recreate it in Godot.

For now this uses a MultiMeshInstance and a custom shader with some basic shading in it.

Screenshot of Godot with a plane with green grass extruding from it. As can be seen here it gives the illusion of grass made of mesh when observed from a high angle. But the illusion breaks when the observation angle gets shallow.

Screenshot of Godot with a closeup of the grass in a shallow angle. The separate shells are easily visible.