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Peery
88996f14fa
Created README roughly explaining the project with some pictures. |
10 months ago | |
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.gitattributes | 10 months ago | |
.gitignore | 10 months ago | |
README.md | 10 months ago | |
camera.gd | 10 months ago | |
camera.tscn | 10 months ago | |
grass.gdshader | 10 months ago | |
grass_closeup_low_v01.jpg | 10 months ago | |
grass_closeup_low_v01.jpg.import | 10 months ago | |
grass_overview_v01.jpg | 10 months ago | |
grass_overview_v01.jpg.import | 10 months ago | |
grass_plane_mesh.tres | 10 months ago | |
icon.png | 10 months ago | |
icon.png.import | 10 months ago | |
main.tscn | 10 months ago | |
multi_grass.gd | 10 months ago | |
multi_grass.tscn | 10 months ago | |
project.godot | 10 months ago |
README.md
Shell Texturing
Following the video by Acerola explaining shell texturing in video games, I decided to recreate it in Godot.
For now this uses a MultiMeshInstance and a custom shader with some basic shading in it.
As can be seen here it gives the illusion of grass made of mesh when observed from a high angle. But the illusion breaks when the observation angle gets shallow.