parent
2b4746b77a
commit
88996f14fa
@ -0,0 +1,11 @@
|
||||
# Shell Texturing
|
||||
|
||||
Following the [video](https://www.youtube.com/watch?v=9dr-tRQzij4) by Acerola explaining shell texturing in video games, I decided to recreate it in Godot.
|
||||
|
||||
For now this uses a MultiMeshInstance and a custom shader with some basic shading in it.
|
||||
|
||||
![Screenshot of Godot with a plane with green grass extruding from it.](grass_overview_v01.jpg "Grass Overview")
|
||||
As can be seen here it gives the illusion of grass made of mesh when observed from a high angle. But the illusion breaks when the observation angle gets shallow.
|
||||
|
||||
![Screenshot of Godot with a closeup of the grass in a shallow angle. The separate shells are easily visible.](grass_closeup_low_v01.jpg "Grass Closeup")
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 89 KiB |
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c5npds7asoh6k"
|
||||
path="res://.godot/imported/grass_closeup_low_v01.jpg-cf74cb60dfa4dcf60b68736487cf84ac.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://grass_closeup_low_v01.jpg"
|
||||
dest_files=["res://.godot/imported/grass_closeup_low_v01.jpg-cf74cb60dfa4dcf60b68736487cf84ac.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Binary file not shown.
After Width: | Height: | Size: 85 KiB |
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://chxnrpf4lbtrf"
|
||||
path="res://.godot/imported/grass_overview_v01.jpg-30ceedbffbc7f9a30e881e0ab910f5a9.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://grass_overview_v01.jpg"
|
||||
dest_files=["res://.godot/imported/grass_overview_v01.jpg-30ceedbffbc7f9a30e881e0ab910f5a9.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Loading…
Reference in New Issue