# Shell Texturing Following the [video](https://www.youtube.com/watch?v=9dr-tRQzij4) by Acerola explaining shell texturing in video games, I decided to recreate it in Godot. For now this uses a MultiMeshInstance and a custom shader with some basic shading in it. ![Screenshot of Godot with a plane with green grass extruding from it.](grass_overview_v01.jpg "Grass Overview") As can be seen here it gives the illusion of grass made of mesh when observed from a high angle. But the illusion breaks when the observation angle gets shallow. ![Screenshot of Godot with a closeup of the grass in a shallow angle. The separate shells are easily visible.](grass_closeup_low_v01.jpg "Grass Closeup")