Godot project with turrets, missiles and some machine learning.
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Peery c8d0ac802a Missile Exhaust Shader as a file
Separated the missile exhaust shader into an own file
2 years ago
assets Missile with Exhaust Effects 2 years ago
scenes Missile Exhaust Shader as a file 2 years ago
.gitignore Initial commit 2 years ago
README.md Added simple README 2 years ago
default_env.tres Default godot files 2 years ago
example-2022-11-18.gif Added GIF animation for the README 2 years ago
icon.png Default godot files 2 years ago
icon.png.import Default godot files 2 years ago
project.godot Missile with Exhaust Effects 2 years ago

README.md

Concept

The idea is to create a sandbox environment in godot to let some form of evolutionary algorithm run that controls turrets and missiles.

The current idea is that missiles get to maneuver autonomously and have to ram their target while turrets need to predict their trajectory and shoot them down. It'll probably be a mess.

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