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Implemented the turret vision area to successfully detect missiles and railgun targets (via node groups) and keep track of those that entered. |
11 months ago | |
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assets | 11 months ago | |
scenes | 11 months ago | |
.gitignore | 1 year ago | |
README.md | 1 year ago | |
default_env.tres | 1 year ago | |
example-2022-11-18.gif | 1 year ago | |
icon.png | 1 year ago | |
icon.png.import | 1 year ago | |
project.godot | 11 months ago |
README.md
Concept
The idea is to create a sandbox environment in godot to let some form of evolutionary algorithm run that controls turrets and missiles.
The current idea is that missiles get to maneuver autonomously and have to ram their target while turrets need to predict their trajectory and shoot them down. It'll probably be a mess.