Godot project with turrets, missiles and some machine learning.
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Peery 0a2f7b30db Turret Vision
Implemented the turret vision area to successfully detect missiles and railgun targets (via node groups) and keep track of those that entered.
3 yıl önce
assets Missile Side Thrusters and new Shader path 3 yıl önce
scenes Turret Vision 3 yıl önce
.gitignore Initial commit 3 yıl önce
README.md Added simple README 3 yıl önce
default_env.tres Default godot files 3 yıl önce
example-2022-11-18.gif Added GIF animation for the README 3 yıl önce
icon.png Default godot files 3 yıl önce
icon.png.import Default godot files 3 yıl önce
project.godot Missile with Exhaust Effects 3 yıl önce

README.md

Concept

The idea is to create a sandbox environment in godot to let some form of evolutionary algorithm run that controls turrets and missiles.

The current idea is that missiles get to maneuver autonomously and have to ram their target while turrets need to predict their trajectory and shoot them down. It'll probably be a mess.

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