Godot project with turrets, missiles and some machine learning.
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Peery 0a2f7b30db Turret Vision
Implemented the turret vision area to successfully detect missiles and railgun targets (via node groups) and keep track of those that entered.
3 년 전
assets Missile Side Thrusters and new Shader path 3 년 전
scenes Turret Vision 3 년 전
.gitignore Initial commit 3 년 전
README.md Added simple README 3 년 전
default_env.tres Default godot files 3 년 전
example-2022-11-18.gif Added GIF animation for the README 3 년 전
icon.png Default godot files 3 년 전
icon.png.import Default godot files 3 년 전
project.godot Missile with Exhaust Effects 3 년 전

README.md

Concept

The idea is to create a sandbox environment in godot to let some form of evolutionary algorithm run that controls turrets and missiles.

The current idea is that missiles get to maneuver autonomously and have to ram their target while turrets need to predict their trajectory and shoot them down. It'll probably be a mess.

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