10 Commits (c8d0ac802aca9928028bda0d42717e49b9197d07)
 

Author SHA1 Message Date
Peery c8d0ac802a Missile Exhaust Shader as a file
Separated the missile exhaust shader into an own file
2 years ago
Peery d393ab1150 Missile Exhaust Cutoff Point
The change_engine_power() function in the missile root node hides the entire engine exhausts when the power is set to 0.
2 years ago
Peery 8b25efe822 Missile with Exhaust Effects
Created a missile model with 4 exhausts in Blender and imported it with collision shapes (not tested yet if they work).
Created an exhaust shader with a simple particle trail. The shader that creates the exhaust flame can be adapted to the missile burn power.
2 years ago
Peery 7c86284ca8 Added simple README 2 years ago
Peery 8c079822f0 Added GIF animation for the README
Added a silly animation where a turret tracks a target point with debugging shapes.
2 years ago
Peery 8c43b39f01 Added space scene and Railgun
Added an empty space with the nebula as a skybox. Also created the railgun subscene with scripts to follow a given target with the turret.
2 years ago
Peery d20c964d62 Default godot files
Files automatically generated by godot
2 years ago
Peery 46f9722bc5 Added Asset Railgun
Added model for a simple railgun with textures and a 3 bone rig. Result was exported with materials as a gltf
2 years ago
Peery 92a8e76aeb Added Asset Space Nebula Skybox
Added images for a space nebula skybox which was generated with Spacescape (https://github.com/petrocket/spacescape)
2 years ago
Peery 851771042b Initial commit
Added gitignore with godot-specific ignores
2 years ago