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			| Created a missile model with 4 exhausts in Blender and imported it with collision shapes (not tested yet if they work). Created an exhaust shader with a simple particle trail. The shader that creates the exhaust flame can be adapted to the missile burn power. | 3 years ago | |
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| entities | 3 years ago | |
| environment/skyboxes/nebula_space | 3 years ago | |