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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://scenes/entities/missiles/missile_exhaust.gdshader" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/ANIM_SPEED = 100.0
shader_param/hot_color = Color( 0.9, 0.9, 9, 0.5 )
shader_param/cold_color = Color( 1, 1, 1, 0 )
shader_param/power = 1.0