Godot project with turrets, missiles and some machine learning.
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Peery 9b91d2c8a9 Missile Side Thrusters and new Shader path
Changed the missile model to also include thrusters for rotational purposes and gave them the same exhaust shader.
Each shader is a unique instance and displayed thrusts can be set with set_X_rotational_thrust(), set_Y_rotational_thrust() and set_main_engine_thrust() in the missile root respectively.

Also added a second missile in the space scene just for debugging purposes.
2 years ago
assets Missile Side Thrusters and new Shader path 2 years ago
scenes Missile Side Thrusters and new Shader path 2 years ago
.gitignore Initial commit 2 years ago
README.md Added simple README 2 years ago
default_env.tres Default godot files 2 years ago
example-2022-11-18.gif Added GIF animation for the README 2 years ago
icon.png Default godot files 2 years ago
icon.png.import Default godot files 2 years ago
project.godot Missile with Exhaust Effects 2 years ago

README.md

Concept

The idea is to create a sandbox environment in godot to let some form of evolutionary algorithm run that controls turrets and missiles.

The current idea is that missiles get to maneuver autonomously and have to ram their target while turrets need to predict their trajectory and shoot them down. It'll probably be a mess.

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