[gd_scene load_steps=3 format=2]

[sub_resource type="SphereMesh" id=1]
radius = 0.2
height = 0.2
radial_segments = 32
rings = 16

[sub_resource type="CapsuleShape" id=2]
radius = 0.13991
height = 0.16003

[node name="Projectile" type="Spatial"]

[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.5, 0, 0, 0 )
mesh = SubResource( 1 )

[node name="RigidBody" type="RigidBody" parent="."]

[node name="CollisionShape" type="CollisionShape" parent="RigidBody"]
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0 )
shape = SubResource( 2 )
