Changed the missile model to also include thrusters for rotational purposes and gave them the same exhaust shader. Each shader is a unique instance and displayed thrusts can be set with set_X_rotational_thrust(), set_Y_rotational_thrust() and set_main_engine_thrust() in the missile root respectively. Also added a second missile in the space scene just for debugging purposes. |
2 years ago | |
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entities | 2 years ago | |
space.tscn | 2 years ago |