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GDScript

extends Spatial
onready var exhaust_node = $Exhaust;
func _set_thruster_thrust(node: MeshInstance, power):
#print("Node: ", node.name)
var MAX_POWER = 10;
node.get_surface_material(0).set_shader_param("power", clamp(power, .0, MAX_POWER));
var particle_node: Particles = node.get_node("./Particles");
if power < 2.0:
if power == 0.0:
node.set_visible(false);
particle_node.set_emitting(false);
else:
node.set_visible(true);
particle_node.set_emitting(true);
# Set the visual main engine flare from 0.0 to 10.0
# 0.0 turns off all engine effects
func set_main_engine_thrust(power):
var exhausts = exhaust_node.get_node("Main").get_children();
print("Changing main exhaust to: ", power);
for node in exhausts:
self._set_thruster_thrust(node, power);
# Set the visual rotational engine flare from -10.0 to 10.0
# Negative power visualizes downwards, Positive upwards and 0.0 turns all X thrusters off
func set_X_rotational_thrust(power):
var MAX_POWER = 10;
var up_rotation_thrusters = [exhaust_node.get_node("FrontThrusters/ThrusterBottom"), exhaust_node.get_node("RearThrusters/ThrusterTop")];
var down_rotation_thrusters = [exhaust_node.get_node("FrontThrusters/ThrusterTop"), exhaust_node.get_node("RearThrusters/ThrusterBottom")];
if power > 0.0:
print("Changing rotation thrust upwards to: ", power);
for node in up_rotation_thrusters:
self._set_thruster_thrust(node, power);
for node in down_rotation_thrusters:
self._set_thruster_thrust(node, 0.0);
elif power < 0.0:
print("Changing rotation thrust downwards to: ", power);
for node in down_rotation_thrusters:
self._set_thruster_thrust(node, -1 * power);
for node in up_rotation_thrusters:
self._set_thruster_thrust(node, 0.0);
else:
print("Turning X rotation thrusters off");
for node in up_rotation_thrusters+down_rotation_thrusters:
self._set_thruster_thrust(node, 0.0);
# Set the visual rotational engine flare from -10.0 to 10.0
# Negative power visualizes left, Positive right and 0.0 turns all Y thrusters off
func set_Y_rotational_thrust(power):
var MAX_POWER = 10;
var left_rotation_thrusters = [exhaust_node.get_node("FrontThrusters/ThrusterLeft"), exhaust_node.get_node("RearThrusters/ThrusterRight")];
var right_rotation_thrusters = [exhaust_node.get_node("FrontThrusters/ThrusterRight"), exhaust_node.get_node("RearThrusters/ThrusterLeft")];
if power > 0.0:
print("Changing rotation thrust right to: ", power);
for node in right_rotation_thrusters:
self._set_thruster_thrust(node, power);
for node in left_rotation_thrusters:
self._set_thruster_thrust(node, 0.0);
elif power < 0.0:
print("Changing rotation thrust left to: ", power);
for node in left_rotation_thrusters:
self._set_thruster_thrust(node, -1 * power);
for node in right_rotation_thrusters:
self._set_thruster_thrust(node, 0.0);
else:
print("Turning Y rotation thrusters off");
for node in right_rotation_thrusters+left_rotation_thrusters:
self._set_thruster_thrust(node, 0.0);
func _ready():
set_main_engine_thrust(5.0);
set_X_rotational_thrust(10.0);
set_Y_rotational_thrust(10.0);
var time_passed = 0.0;
var curr_rot_power = 10.0;
var curr_main_power = 0.0;
func _physics_process(delta):
time_passed += delta;
if time_passed > 1:
print("Setting rotation X to 5.0");
set_X_rotational_thrust(curr_rot_power);
set_Y_rotational_thrust(curr_rot_power);
set_main_engine_thrust(curr_main_power);
curr_rot_power *= -1;
curr_main_power += 1;
if curr_main_power > 10.0:
curr_main_power = 0.0;
time_passed = 0.0;