Missile Exhaust Shader as a file
Separated the missile exhaust shader into an own filemain
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d393ab1150
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c8d0ac802a
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shader_type spatial;
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shader_type spatial;
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render_mode unshaded;
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uniform float ANIM_SPEED = 100.0;
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uniform float ANIM_SPEED = 100.0;
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uniform vec4 hot_color: hint_color = vec4(.9, .9, 9., .5);
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uniform vec4 cold_color: hint_color = vec4(1., 1., 1., 0.);
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uniform float power = 1.;
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uniform float power = 1.;
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void vertex() {
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void vertex() {
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float distance = sqrt(pow(VERTEX.z, 2) + pow(VERTEX.x, 2));
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float distance = sqrt(pow(VERTEX.z, 2) + pow(VERTEX.x, 2));
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VERTEX.y = min(sin(VERTEX.x * TIME * ANIM_SPEED) * power / (distance * 10. + 1.), 0.);
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VERTEX.y = min(sin(VERTEX.x * TIME * ANIM_SPEED) * power / (distance * 10. + 2.), 0.);
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vec4 exhaust_color = mix(hot_color, cold_color, VERTEX.y / 5.8);
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//vec4 exhaust_color = mix(hot_color, cold_color, .5);
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COLOR = exhaust_color;
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COLOR = vec4(.6, .8, 1., 1.0);
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}
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}
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void fragment() {
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void fragment() {
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ALPHA = COLOR.a;
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//ALPHA = COLOR.a;
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ALBEDO = COLOR.rgb;
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ALBEDO = COLOR.rgb;
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}
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}
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