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Peery
d393ab1150
The change_engine_power() function in the missile root node hides the entire engine exhausts when the power is set to 0. |
2 years ago | |
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assets | 2 years ago | |
scenes | 2 years ago | |
.gitignore | 2 years ago | |
README.md | 2 years ago | |
default_env.tres | 2 years ago | |
example-2022-11-18.gif | 2 years ago | |
icon.png | 2 years ago | |
icon.png.import | 2 years ago | |
project.godot | 2 years ago |
README.md
Concept
The idea is to create a sandbox environment in godot to let some form of evolutionary algorithm run that controls turrets and missiles.
The current idea is that missiles get to maneuver autonomously and have to ram their target while turrets need to predict their trajectory and shoot them down. It'll probably be a mess.