Godot project with turrets, missiles and some machine learning.
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Peery d393ab1150 Missile Exhaust Cutoff Point
The change_engine_power() function in the missile root node hides the entire engine exhausts when the power is set to 0.
1 year ago
assets Missile with Exhaust Effects 1 year ago
scenes Missile Exhaust Cutoff Point 1 year ago
.gitignore Initial commit 2 years ago
README.md Added simple README 2 years ago
default_env.tres Default godot files 2 years ago
example-2022-11-18.gif Added GIF animation for the README 2 years ago
icon.png Default godot files 2 years ago
icon.png.import Default godot files 2 years ago
project.godot Missile with Exhaust Effects 1 year ago

README.md

Concept

The idea is to create a sandbox environment in godot to let some form of evolutionary algorithm run that controls turrets and missiles.

The current idea is that missiles get to maneuver autonomously and have to ram their target while turrets need to predict their trajectory and shoot them down. It'll probably be a mess.

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