Peery
d393ab1150
Missile Exhaust Cutoff Point
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The change_engine_power() function in the missile root node hides the entire engine exhausts when the power is set to 0.
2 years ago
Peery
8b25efe822
Missile with Exhaust Effects
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Created a missile model with 4 exhausts in Blender and imported it with collision shapes (not tested yet if they work).
Created an exhaust shader with a simple particle trail. The shader that creates the exhaust flame can be adapted to the missile burn power.
2 years ago
Peery
7c86284ca8
Added simple README
2 years ago
Peery
8c079822f0
Added GIF animation for the README
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Added a silly animation where a turret tracks a target point with debugging shapes.
2 years ago
Peery
8c43b39f01
Added space scene and Railgun
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Added an empty space with the nebula as a skybox. Also created the railgun subscene with scripts to follow a given target with the turret.
2 years ago
Peery
d20c964d62
Default godot files
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Files automatically generated by godot
2 years ago
Peery
46f9722bc5
Added Asset Railgun
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Added model for a simple railgun with textures and a 3 bone rig. Result was exported with materials as a gltf
2 years ago
Peery
92a8e76aeb
Added Asset Space Nebula Skybox
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Added images for a space nebula skybox which was generated with Spacescape (https://github.com/petrocket/spacescape )
2 years ago
Peery
851771042b
Initial commit
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Added gitignore with godot-specific ignores
2 years ago