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139 lines
4.5 KiB
Plaintext
139 lines
4.5 KiB
Plaintext
[gd_scene load_steps=13 format=2]
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[ext_resource path="res://assets/entities/missile/missile.glb" type="PackedScene" id=1]
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[ext_resource path="res://assets/entities/missile/missile_albedo.png" type="Texture" id=2]
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[ext_resource path="res://scenes/entities/missile.gd" type="Script" id=3]
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[ext_resource path="res://scenes/entities/missiles/missile_exhaust.gdshader" type="Shader" id=4]
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 2 )
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metallic = 1.0
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roughness = 0.41
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[sub_resource type="CapsuleShape" id=1]
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height = 10.1286
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[sub_resource type="ShaderMaterial" id=8]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/hot_color = Color( 0.9, 0.9, 9, 0.5 )
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shader_param/cold_color = Color( 1, 1, 1, 0 )
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shader_param/power = 1.0
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[sub_resource type="SphereMesh" id=9]
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material = SubResource( 8 )
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radius = 0.35
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height = 0.5
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radial_segments = 128
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rings = 64
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[sub_resource type="ParticlesMaterial" id=3]
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emission_shape = 1
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emission_sphere_radius = 0.25
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gravity = Vector3( 0, 40, 0 )
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[sub_resource type="Shader" id=5]
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code = "shader_type spatial;
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render_mode depth_draw_opaque, unshaded, shadows_disabled;
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uniform float MIX = 1.;
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uniform float particle_alpha: hint_range(0.0, 1.0) = 1.0;
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uniform vec4 top_color: hint_color = vec4(.2, .5, .8, 0.3);
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uniform vec4 bot_color: hint_color = vec4(.2, .5, .8, 1);
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void fragment() {
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vec4 exhaust_color = mix(top_color, bot_color, .5);
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ALPHA = exhaust_color.a;
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ALBEDO = exhaust_color.rgb;
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}
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"
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[sub_resource type="ShaderMaterial" id=6]
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shader = SubResource( 5 )
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shader_param/MIX = 1.0
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shader_param/particle_alpha = 1.0
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shader_param/top_color = Color( 0.2, 0.5, 0.8, 0.3 )
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shader_param/bot_color = Color( 0.2, 0.5, 0.8, 1 )
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[sub_resource type="SphereMesh" id=4]
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material = SubResource( 6 )
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radius = 0.025
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height = 0.05
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radial_segments = 32
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rings = 16
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[node name="missile" instance=ExtResource( 1 )]
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script = ExtResource( 3 )
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[node name="missile body" parent="." index="0"]
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material/0 = SubResource( 2 )
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[node name="RigidBody" type="RigidBody" parent="." index="1"]
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[node name="CollisionShape" type="CollisionShape" parent="RigidBody" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.371096 )
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shape = SubResource( 1 )
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[node name="Exhaust" type="Spatial" parent="." index="2"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.901 )
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[node name="Exhaust" type="MeshInstance" parent="Exhaust" index="0"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.5, 0.5, 0.1 )
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mesh = SubResource( 9 )
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[node name="Particles" type="Particles" parent="Exhaust/Exhaust" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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cast_shadow = 0
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emitting = false
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amount = 50
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lifetime = 3.0
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visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 4 )
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[node name="Exhaust2" type="MeshInstance" parent="Exhaust" index="1"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -0.5, 0.5, 0.1 )
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mesh = SubResource( 9 )
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skeleton = NodePath("../Exhaust")
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[node name="Particles" type="Particles" parent="Exhaust/Exhaust2" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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cast_shadow = 0
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emitting = false
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amount = 50
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lifetime = 3.0
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visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 4 )
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[node name="Exhaust3" type="MeshInstance" parent="Exhaust" index="2"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.5, -0.5, 0.1 )
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mesh = SubResource( 9 )
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skeleton = NodePath("../Exhaust2")
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[node name="Particles" type="Particles" parent="Exhaust/Exhaust3" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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cast_shadow = 0
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emitting = false
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amount = 50
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lifetime = 3.0
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visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 4 )
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[node name="Exhaust4" type="MeshInstance" parent="Exhaust" index="3"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -0.5, -0.5, 0.1 )
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mesh = SubResource( 9 )
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skeleton = NodePath(".")
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[node name="Particles" type="Particles" parent="Exhaust/Exhaust4" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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cast_shadow = 0
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emitting = false
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amount = 50
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lifetime = 3.0
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visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 4 )
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