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17 lines
296 B
Plaintext
17 lines
296 B
Plaintext
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[sub_resource type="Shader" id=2]
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code = "shader_type spatial;
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void vertex() {
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VERTEX.x += NORMAL.x * sin(40. * VERTEX.x) / 5.;
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}
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void fragment() {
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ALBEDO = vec3(.2, .6, .8);
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ROUGHNESS = .5;
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}"
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[resource]
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shader = SubResource( 2 )
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