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Peery
4068d504a5
Implemented Missile movement and acceleration via simple throttle (from 0.0 to 1.0) instructions. Each missile also has its own fuel given in dV (delta-V) and all thrusters turn and stay off when it reaches 0. Known Issue: The rotation thrusters do not turn off correctly when the dV runs out. Seems to be just a visual bug tho. |
2 years ago | |
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assets | 2 years ago | |
scenes | 2 years ago | |
.gitignore | 2 years ago | |
README.md | 2 years ago | |
default_env.tres | 2 years ago | |
example-2022-11-18.gif | 2 years ago | |
icon.png | 2 years ago | |
icon.png.import | 2 years ago | |
project.godot | 2 years ago |
README.md
Concept
The idea is to create a sandbox environment in godot to let some form of evolutionary algorithm run that controls turrets and missiles.
The current idea is that missiles get to maneuver autonomously and have to ram their target while turrets need to predict their trajectory and shoot them down. It'll probably be a mess.