Godot project with turrets, missiles and some machine learning.
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Peery 4068d504a5 Missile Movement and dV Capacity
Implemented Missile movement and acceleration via simple throttle (from 0.0 to 1.0) instructions. Each missile also has its own fuel given in dV (delta-V) and all thrusters turn and stay off when it reaches 0.

Known Issue:
The rotation thrusters do not turn off correctly when the dV runs out. Seems to be just a visual bug tho.
1 year ago
assets Missile Side Thrusters and new Shader path 1 year ago
scenes Missile Movement and dV Capacity 1 year ago
.gitignore Initial commit 2 years ago
README.md Added simple README 2 years ago
default_env.tres Default godot files 2 years ago
example-2022-11-18.gif Added GIF animation for the README 2 years ago
icon.png Default godot files 2 years ago
icon.png.import Default godot files 2 years ago
project.godot Missile with Exhaust Effects 1 year ago

README.md

Concept

The idea is to create a sandbox environment in godot to let some form of evolutionary algorithm run that controls turrets and missiles.

The current idea is that missiles get to maneuver autonomously and have to ram their target while turrets need to predict their trajectory and shoot them down. It'll probably be a mess.

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