3 Commits (d393ab1150dbf7bb8c53827487a6241afd586a26)

Author SHA1 Message Date
Peery d393ab1150 Missile Exhaust Cutoff Point
The change_engine_power() function in the missile root node hides the entire engine exhausts when the power is set to 0.
2 years ago
Peery 8b25efe822 Missile with Exhaust Effects
Created a missile model with 4 exhausts in Blender and imported it with collision shapes (not tested yet if they work).
Created an exhaust shader with a simple particle trail. The shader that creates the exhaust flame can be adapted to the missile burn power.
2 years ago
Peery 8c43b39f01 Added space scene and Railgun
Added an empty space with the nebula as a skybox. Also created the railgun subscene with scripts to follow a given target with the turret.
2 years ago