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[gd_scene load_steps=24 format=2]
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[ext_resource path="res://assets/entities/missile/missile.glb" type="PackedScene" id=1]
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[ext_resource path="res://assets/entities/missile/missile_albedo.png" type="Texture" id=2]
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[ext_resource path="res://scenes/entities/missile.gd" type="Script" id=3]
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[ext_resource path="res://scenes/entities/missiles/missile_exhaust.gdshader" type="Shader" id=4]
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 2 )
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metallic = 1.0
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roughness = 0.41
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[sub_resource type="CapsuleShape" id=1]
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height = 10.1286
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[sub_resource type="SphereMesh" id=9]
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radius = 0.35
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height = 0.5
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radial_segments = 128
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rings = 64
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[sub_resource type="ShaderMaterial" id=14]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[sub_resource type="ParticlesMaterial" id=3]
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emission_shape = 1
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emission_sphere_radius = 0.25
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gravity = Vector3( 0, 40, 0 )
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[sub_resource type="Shader" id=5]
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code = "shader_type spatial;
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render_mode depth_draw_opaque, unshaded, shadows_disabled;
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uniform float MIX = 1.;
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uniform float particle_alpha: hint_range(0.0, 1.0) = 1.0;
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uniform vec4 top_color: hint_color = vec4(.2, .5, .8, 0.3);
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uniform vec4 bot_color: hint_color = vec4(.2, .5, .8, 1);
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void fragment() {
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vec4 exhaust_color = mix(top_color, bot_color, .5);
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ALPHA = exhaust_color.a;
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ALBEDO = exhaust_color.rgb;
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}
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"
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[sub_resource type="ShaderMaterial" id=6]
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shader = SubResource( 5 )
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shader_param/MIX = 1.0
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shader_param/particle_alpha = 1.0
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shader_param/top_color = Color( 0.2, 0.5, 0.8, 0.3 )
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shader_param/bot_color = Color( 0.2, 0.5, 0.8, 1 )
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[sub_resource type="SphereMesh" id=4]
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material = SubResource( 6 )
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radius = 0.025
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height = 0.05
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radial_segments = 32
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rings = 16
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[sub_resource type="ShaderMaterial" id=15]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[sub_resource type="ShaderMaterial" id=16]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[sub_resource type="ShaderMaterial" id=17]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[sub_resource type="ShaderMaterial" id=18]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[sub_resource type="ShaderMaterial" id=19]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[sub_resource type="ShaderMaterial" id=20]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[sub_resource type="ShaderMaterial" id=21]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[sub_resource type="ShaderMaterial" id=10]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[sub_resource type="ShaderMaterial" id=11]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[sub_resource type="ShaderMaterial" id=12]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[sub_resource type="ShaderMaterial" id=13]
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shader = ExtResource( 4 )
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shader_param/ANIM_SPEED = 100.0
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shader_param/power = 1.0
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[node name="missile" instance=ExtResource( 1 )]
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script = ExtResource( 3 )
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[node name="missile body" parent="." index="0"]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.851097 )
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material/0 = SubResource( 2 )
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[node name="RigidBody" type="RigidBody" parent="." index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.71819 )
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[node name="CollisionShape" type="CollisionShape" parent="RigidBody" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.371096 )
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shape = SubResource( 1 )
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[node name="Exhaust" type="Spatial" parent="." index="2"]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 4.04751 )
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[node name="Main" type="Spatial" parent="Exhaust" index="0"]
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[node name="MainThrusterTL" type="MeshInstance" parent="Exhaust/Main" index="0"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.5, 0.5, 0.0999999 )
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mesh = SubResource( 9 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 14 )
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[node name="Particles" type="Particles" parent="Exhaust/Main/MainThrusterTL" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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cast_shadow = 0
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emitting = false
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amount = 50
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lifetime = 3.0
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visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 4 )
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[node name="MainThrusterTR" type="MeshInstance" parent="Exhaust/Main" index="1"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -0.5, 0.5, 0.0999999 )
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mesh = SubResource( 9 )
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skeleton = NodePath(".")
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material/0 = SubResource( 15 )
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[node name="Particles" type="Particles" parent="Exhaust/Main/MainThrusterTR" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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cast_shadow = 0
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emitting = false
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|
amount = 50
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|
lifetime = 3.0
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|
visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 4 )
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[node name="MainThrusterBL" type="MeshInstance" parent="Exhaust/Main" index="2"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.5, -0.5, 0.0999999 )
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mesh = SubResource( 9 )
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skeleton = NodePath(".")
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material/0 = SubResource( 16 )
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[node name="Particles" type="Particles" parent="Exhaust/Main/MainThrusterBL" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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|
cast_shadow = 0
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|
emitting = false
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|
amount = 50
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|
lifetime = 3.0
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|
visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 4 )
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[node name="MainThrusterBR" type="MeshInstance" parent="Exhaust/Main" index="3"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -0.5, -0.5, 0.0999999 )
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mesh = SubResource( 9 )
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skeleton = NodePath(".")
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material/0 = SubResource( 17 )
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[node name="Particles" type="Particles" parent="Exhaust/Main/MainThrusterBR" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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|
cast_shadow = 0
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|
emitting = false
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|
amount = 50
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|
|
lifetime = 3.0
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|
visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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|
process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 4 )
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[node name="RearThrusters" type="Spatial" parent="Exhaust" index="1"]
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[node name="ThrusterLeft" type="MeshInstance" parent="Exhaust/RearThrusters" index="0"]
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transform = Transform( -8.74228e-09, -0.2, 0, 0.2, -8.74228e-09, 0, 0, 0, 0.2, 1.02839, 0, 2.9246 )
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mesh = SubResource( 9 )
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skeleton = NodePath("../../Main/MainThrusterTL")
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material/0 = SubResource( 18 )
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[node name="Particles" type="Particles" parent="Exhaust/RearThrusters/ThrusterLeft" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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cast_shadow = 0
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|
emitting = false
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|
|
amount = 50
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|
|
lifetime = 3.0
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|
visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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|
process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 4 )
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[node name="ThrusterRight" type="MeshInstance" parent="Exhaust/RearThrusters" index="1"]
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transform = Transform( -8.74228e-09, 0.2, 0, -0.2, -8.74228e-09, 0, 0, 0, 0.2, -1.028, 0, 2.925 )
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mesh = SubResource( 9 )
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|
skeleton = NodePath("../../Main/MainThrusterTL")
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material/0 = SubResource( 19 )
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[node name="Particles" type="Particles" parent="Exhaust/RearThrusters/ThrusterRight" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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|
cast_shadow = 0
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|
emitting = false
|
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|
|
amount = 50
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|
|
lifetime = 3.0
|
|
|
|
visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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|
|
process_material = SubResource( 3 )
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|
draw_pass_1 = SubResource( 4 )
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[node name="ThrusterTop" type="MeshInstance" parent="Exhaust/RearThrusters" index="2"]
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transform = Transform( -0.2, -1.74846e-08, 0, 1.74846e-08, -0.2, 0, 0, 0, 0.2, 0, 1.028, 2.925 )
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|
mesh = SubResource( 9 )
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|
skeleton = NodePath("../../Main/MainThrusterTL")
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|
material/0 = SubResource( 20 )
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|
[node name="Particles" type="Particles" parent="Exhaust/RearThrusters/ThrusterTop" index="0"]
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|
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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|
|
|
cast_shadow = 0
|
|
|
|
emitting = false
|
|
|
|
amount = 50
|
|
|
|
lifetime = 3.0
|
|
|
|
visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
|
|
|
|
process_material = SubResource( 3 )
|
|
|
|
draw_pass_1 = SubResource( 4 )
|
|
|
|
|
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|
|
[node name="ThrusterBottom" type="MeshInstance" parent="Exhaust/RearThrusters" index="3"]
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|
|
transform = Transform( 0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -1.028, 2.925 )
|
|
|
|
mesh = SubResource( 9 )
|
|
|
|
skeleton = NodePath("../../Main/MainThrusterTL")
|
|
|
|
material/0 = SubResource( 21 )
|
|
|
|
|
|
|
|
[node name="Particles" type="Particles" parent="Exhaust/RearThrusters/ThrusterBottom" index="0"]
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|
|
|
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
|
|
|
|
cast_shadow = 0
|
|
|
|
emitting = false
|
|
|
|
amount = 50
|
|
|
|
lifetime = 3.0
|
|
|
|
visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
|
|
|
|
process_material = SubResource( 3 )
|
|
|
|
draw_pass_1 = SubResource( 4 )
|
|
|
|
|
|
|
|
[node name="FrontThrusters" type="Spatial" parent="Exhaust" index="2"]
|
|
|
|
|
|
|
|
[node name="ThrusterLeft" type="MeshInstance" parent="Exhaust/FrontThrusters" index="0"]
|
|
|
|
transform = Transform( -8.74228e-09, -0.2, 0, 0.2, -8.74228e-09, 0, 0, 0, 0.2, 0.631258, 0, 8.90092 )
|
|
|
|
mesh = SubResource( 9 )
|
|
|
|
skeleton = NodePath("../../Main/MainThrusterTL")
|
|
|
|
material/0 = SubResource( 10 )
|
|
|
|
|
|
|
|
[node name="Particles" type="Particles" parent="Exhaust/FrontThrusters/ThrusterLeft" index="0"]
|
|
|
|
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
|
|
|
|
cast_shadow = 0
|
|
|
|
emitting = false
|
|
|
|
amount = 50
|
|
|
|
lifetime = 3.0
|
|
|
|
visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
|
|
|
|
process_material = SubResource( 3 )
|
|
|
|
draw_pass_1 = SubResource( 4 )
|
|
|
|
|
|
|
|
[node name="ThrusterRight" type="MeshInstance" parent="Exhaust/FrontThrusters" index="1"]
|
|
|
|
transform = Transform( -8.74228e-09, 0.2, 0, -0.2, -8.74228e-09, 0, 0, 0, 0.2, -0.631, 0, 8.901 )
|
|
|
|
mesh = SubResource( 9 )
|
|
|
|
skeleton = NodePath("../../Main/MainThrusterTL")
|
|
|
|
material/0 = SubResource( 11 )
|
|
|
|
|
|
|
|
[node name="Particles" type="Particles" parent="Exhaust/FrontThrusters/ThrusterRight" index="0"]
|
|
|
|
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
|
|
|
|
cast_shadow = 0
|
|
|
|
emitting = false
|
|
|
|
amount = 50
|
|
|
|
lifetime = 3.0
|
|
|
|
visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
|
|
|
|
process_material = SubResource( 3 )
|
|
|
|
draw_pass_1 = SubResource( 4 )
|
|
|
|
|
|
|
|
[node name="ThrusterBottom" type="MeshInstance" parent="Exhaust/FrontThrusters" index="2"]
|
|
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|
transform = Transform( 0.2, -3.49691e-08, 0, 3.49691e-08, 0.2, 0, 0, 0, 0.2, 0, -0.631, 8.901 )
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mesh = SubResource( 9 )
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skeleton = NodePath("../../Main/MainThrusterTL")
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material/0 = SubResource( 12 )
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[node name="Particles" type="Particles" parent="Exhaust/FrontThrusters/ThrusterBottom" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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cast_shadow = 0
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emitting = false
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amount = 50
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lifetime = 3.0
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visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 4 )
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[node name="ThrusterTop" type="MeshInstance" parent="Exhaust/FrontThrusters" index="3"]
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transform = Transform( -0.2, 1.74846e-08, 0, -1.74846e-08, -0.2, 0, 0, 0, 0.2, 0, 0.631, 8.901 )
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mesh = SubResource( 9 )
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skeleton = NodePath("../../Main/MainThrusterTL")
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material/0 = SubResource( 13 )
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[node name="Particles" type="Particles" parent="Exhaust/FrontThrusters/ThrusterTop" index="0"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
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cast_shadow = 0
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emitting = false
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amount = 50
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lifetime = 3.0
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visibility_aabb = AABB( nan, 0.05694, -7.38708, 0.867362, 0.904675, 14.7742 )
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process_material = SubResource( 3 )
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draw_pass_1 = SubResource( 4 )
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