Introduced Builder Creep & Bug fixes

Fixed an issue where the role map was not getting the unique role name and therefore no role could be looked up.

Added the BUILD_SPAWNS state to the SetupOverlord where it should create a builder and start building the other spawns. The create_spawns() function is not fully implemented yet though and the code to decide where to place the spawn is missing.
main
Peery 2 years ago
parent 732e8270b9
commit f5b1ff2931

@ -0,0 +1,84 @@
const { sum } = require("lodash");
const ROLE_IDENT = "Build";
var roleBuilder = {
ROLE_IDENT: ROLE_IDENT,
minimum_parts: [WORK, MOVE, CARRY],
recommended_parts: [WORK, MOVE, CARRY, CARRY],
min_cost: sum([BODYPART_COST["work"], BODYPART_COST["move"], BODYPART_COST["carry"]]),
rec_cost: sum([BODYPART_COST["work"], BODYPART_COST["move"], BODYPART_COST["carry"], BODYPART_COST["carry"]]),
/**
* Orders the given spawn to create a creep fitting for this role according to the recommended_parts and if impossible use minimum_parts instead
* @param {spawn} spawn
* @param {string} postfix string to postfix to the creep
* @param {string} owner_id strind id of who shall be entered as owner of the new creep
*
* @return {string} name of the new creep
*/
spawn: function(spawn, postfix, owner_id) {
let creep_name = "builder-"+postfix;
if (spawn.spawnCreep(this.recommended_parts, creep_name, {dryRun: true}) === OK) {
console.log("roleBuilder: Spawn "+spawn.name+" is creating "+creep_name+" with recommended parts ...");
spawn.spawnCreep(this.recommended_parts, creep_name, {memory: {"owner": owner_id, "role": ROLE_IDENT}});
}
else if (spawn.spawnCreep(this.minimum_parts, creep_name, {dryRun: true}) === OK) {
console.log("roleBuilder: Spawn "+spawn.name+" is creating "+creep_name+" with minimum parts ...");
spawn.spawnCreep(this.minimum_parts, creep_name, {memory: {"owner": owner_id, "role": ROLE_IDENT}});
}
else {
console.log("roleBuilder: Spawn \""+spawn.name+"\" couldn't afford a Builder! D: Result: ", spawn.spawnCreep(this.minimum_parts, creep_name, {dryRun: true}));
throw "Not enough energy!";
}
Memory.creeps[creep_name].destination_spot = {
id: null,
structure_pos: null,
goto_pos: null,
};
Memory.creeps[creep_name].source_spot = {
id: null,
structure_pos: null,
goto_pos: null,
};
return creep_name;
},
/**
* Checks if the creep has all the parts necessary to work its role
* @param {Creep} creep
* @return bool that indicates if the creep can fullfill its role
*/
can_work: function(creep) {
if (creep.getActiveBodyparts(MOVE) >= 1 && creep.getActiveBodyparts(WORK) >= 1 && creep.getActiveBodyparts(CARRY) >= 1) {
return true;
}
return false;
},
/**
* Checks if the creep has been set to this role. This does not include a check of their body parts.
* @param {Creep} creep
*/
is_builder: function(creep) {
if (creep.memory.role === ROLE_IDENT) {
return true;
}
else {
return false;
}
},
/**
* Runs the creeps logic as a builder
* @param {Creep} creep
*/
run: function(creep) {
console.log("roleBuilder ["+creep.name+"] run(): running ...");
},
};

@ -1,4 +1,6 @@
const { sum, isNil } = require("lodash");
const { sum } = require("lodash");
const ROLE_IDENT = "Harv";
const STATE_INIT = 0;
const STATE_GOING_TO_SOURCE = 1;
@ -8,6 +10,8 @@ const STATE_DELIVERING = 4;
var roleHarvester = {
ROLE_IDENT: ROLE_IDENT,
minimum_parts: [WORK, MOVE, CARRY],
recommended_parts: [WORK, MOVE, CARRY],
min_cost: sum([BODYPART_COST["work"], BODYPART_COST["move"], BODYPART_COST["carry"]]),
@ -24,11 +28,11 @@ var roleHarvester = {
let creep_name = "harvester-"+postfix;
if (spawn.spawnCreep(this.recommended_parts, creep_name, {dryRun: true}) === OK) {
console.log("roleHarvester: Spawn "+spawn.name+" is creating "+creep_name+" with recommended parts ...");
spawn.spawnCreep(this.recommended_parts, creep_name, {memory: {"owner": owner_id, "role": "Harv"}});
spawn.spawnCreep(this.recommended_parts, creep_name, {memory: {"owner": owner_id, "role": ROLE_IDENT}});
}
else if (spawn.spawnCreep(this.minimum_parts, creep_name, {dryRun: true}) === OK) {
console.log("roleHarvester: Spawn "+spawn.name+" is creating "+creep_name+" with minimum parts ...");
spawn.spawnCreep(this.minimum_parts, creep_name, {memory: {"owner": owner_id, "role": "Harv"}});
spawn.spawnCreep(this.minimum_parts, creep_name, {memory: {"owner": owner_id, "role": ROLE_IDENT}});
}
else {
console.log("roleHarvester: Spawn \""+spawn.name+"\" couldn't afford a harvester! D: Result: ", spawn.spawnCreep(this.minimum_parts, creep_name, {dryRun: true}));
@ -62,6 +66,19 @@ var roleHarvester = {
return false;
},
/**
* Checks if the creep has been set to this role. This does not include a check of their body parts.
* @param {Creep} creep
*/
is_harvester: function(creep) {
if (creep.memory.role === ROLE_IDENT) {
return true;
}
else {
return false;
}
},
/**
* Runs the logic and actions of the harvester
* @param {Creep} creep
@ -149,7 +166,7 @@ var roleHarvester = {
}
console.log("roleHarvester ["+creep.name+"] init_creep(): harvest task has been setup and committed to memory!")
console.log("roleHarvester ["+creep.name+"] init_creep(): harvest task has been setup and committed to memory!");
this.switch_state(creep, STATE_GOING_TO_SOURCE);
},
@ -242,7 +259,7 @@ var roleHarvester = {
this.switch_state(creep, STATE_GOING_TO_SOURCE);
}
else {
// TODO what to do if delivery failed?
// TODO what to do if delivery failed? (e.g. destination is full)
}
},
};

@ -1,10 +1,15 @@
var harvester_obj = require('creeps_harvester');
var builder_obj = require('creeps_builder');
/** Dictionary to map creep roles to their identifier and an object reference */
var roles = {
harvester: {
ident: "Harv",
obj: harvester_obj
ident: harvester_obj.ROLE_IDENT,
obj: harvester_obj,
},
builder: {
ident: builder_obj.ROLE_IDENT,
obj: builder_obj,
},
};

@ -96,10 +96,19 @@ var hivemind = {
for (let name in Game.creeps) {
let creep = Game.creeps[name];
let creep_role = creep.memory.role
//console.log("Hivemind: Running creep \""+name+"|"+creep_role+"\"");
let creep_role = creep.memory.role;
console.log("Hivemind: Running creep \""+name+"|"+creep_role+"\"");
let role = _.filter(roles, function(node) {return node.ident === creep_role})[0];
if (role === undefined) {
var blk_str = [];
_.each(roles, function(node) {
var harvester_obj = require('creeps_harvester');
var str = node+": "+node.ident+"|"+Object.keys(harvester_obj);
blk_str.push(str);
});
console.log("[ERROR] A creep has a role that is unknown. Creep Name: ", name, "Creep Role:", creep_role, "Known Roles: ", blk_str.join(", "));
throw "Unknown role";
}
role.obj.run(creep);
}
},

@ -1,5 +1,6 @@
var setup_overlord = require('overlords_overlord');
var harvester = require('creeps_harvester');
var builder = require('creeps_builder');
/**
* Overlord that sets up a room given only a single spawn with a minimum energy to build one harvester.
@ -35,7 +36,8 @@ setup_overlord.prototype.run = function () {
this.create_harvesters();
break;
case STATE_BUILD_SPAWNS:
console.log("SetupOverlord [ERROR] run(): state not implemented yet!");
console.log("SetupOverlord [WARN] run(): Build spawn state not fully implemented yet!");
this.create_spawns();
break;
default:
console.log("SetupOverlord [ERROR] run(): unknown state: "+this.state);
@ -67,7 +69,7 @@ setup_overlord.prototype.init = function() {
* Switches to STATE_BUILD_SPAWNS if every source has a harvester assigned.
*/
setup_overlord.prototype.create_harvesters = function() {
if (this.underlings['creeps'].length === 0 && this.underlings['spawns'].length > 0) { // first harvester needs to be spawned
if (this.underlings['creeps'].length < this.underlings['spawns'].length && this.underlings['spawns'].length > 0) { // first harvester needs to be spawned
console.log("SetupOverlord: \""+this.id+"\" is trying to create a harvester ...");
for (let spawn_name of this.underlings['spawns']) { // check every spawn for energy available
@ -81,8 +83,33 @@ setup_overlord.prototype.create_harvesters = function() {
}
}
}
else {
this.switch_state(STATE_BUILD_SPAWNS);
}
}
/**
* Runs every tick and attempts to create new spawns if the energy is available. If no creep with the builder role is available to this overlord one is created.
*/
setup_overlord.prototype.create_spawns = function() {
let builder_creep = null;
for (let creep_name of this.underlings["creeps"]) {
if (builder.is_builder(Game.creeps[creep_name])) { // todo check if builder
builder_creep = creep_name;
}
}
if (builder_creep !== null) {
for (let spawn_name of this.underlings['spawns']) {
let spawn = Game.spawns[spawn_name];
if (spawn.store[RESOURCE_ENERGY] > builder.min_cost) {
console.log("SetupOverlord create_spawns(): got no builder! Creating one ...");
let new_builder_name = builder.spawn(this.id+"-"+this.underlings['creeps'].length, this.id);
//this.set_creep_destination_spot(new_harvester_name, ); // TODO decide where to put the new spawn
}
}
//if (spawn) {}
}
}
/**

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