Godot project with turrets, missiles and some machine learning.
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Peery 8b25efe822 Missile with Exhaust Effects
Created a missile model with 4 exhausts in Blender and imported it with collision shapes (not tested yet if they work).
Created an exhaust shader with a simple particle trail. The shader that creates the exhaust flame can be adapted to the missile burn power.
2 years ago
assets Missile with Exhaust Effects 2 years ago
scenes Missile with Exhaust Effects 2 years ago
.gitignore Initial commit 2 years ago
README.md Added simple README 2 years ago
default_env.tres Default godot files 2 years ago
example-2022-11-18.gif Added GIF animation for the README 2 years ago
icon.png Default godot files 2 years ago
icon.png.import Default godot files 2 years ago
project.godot Missile with Exhaust Effects 2 years ago

README.md

Concept

The idea is to create a sandbox environment in godot to let some form of evolutionary algorithm run that controls turrets and missiles.

The current idea is that missiles get to maneuver autonomously and have to ram their target while turrets need to predict their trajectory and shoot them down. It'll probably be a mess.

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