Created a missile model with 4 exhausts in Blender and imported it with collision shapes (not tested yet if they work). Created an exhaust shader with a simple particle trail. The shader that creates the exhaust flame can be adapted to the missile burn power. |
3 years ago | |
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assets | 3 years ago | |
scenes | 3 years ago | |
.gitignore | 3 years ago | |
README.md | 3 years ago | |
default_env.tres | 3 years ago | |
example-2022-11-18.gif | 3 years ago | |
icon.png | 3 years ago | |
icon.png.import | 3 years ago | |
project.godot | 3 years ago |
README.md
Concept
The idea is to create a sandbox environment in godot to let some form of evolutionary algorithm run that controls turrets and missiles.
The current idea is that missiles get to maneuver autonomously and have to ram their target while turrets need to predict their trajectory and shoot them down. It'll probably be a mess.