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Changed the missile model to also include thrusters for rotational purposes and gave them the same exhaust shader. Each shader is a unique instance and displayed thrusts can be set with set_X_rotational_thrust(), set_Y_rotational_thrust() and set_main_engine_thrust() in the missile root respectively. Also added a second missile in the space scene just for debugging purposes. |
3 年前 | |
|---|---|---|
| .. | ||
| exhaust_mat.tres | 3 年前 | |
| missile_exhaust.gdshader | 3 年前 | |