4 Commits (0a2f7b30db1b223b106f3a83b5bcaf08d417e549)

Author SHA1 Message Date
Peery 9b91d2c8a9 Missile Side Thrusters and new Shader path
Changed the missile model to also include thrusters for rotational purposes and gave them the same exhaust shader.
Each shader is a unique instance and displayed thrusts can be set with set_X_rotational_thrust(), set_Y_rotational_thrust() and set_main_engine_thrust() in the missile root respectively.

Also added a second missile in the space scene just for debugging purposes.
2 years ago
Peery 8b25efe822 Missile with Exhaust Effects
Created a missile model with 4 exhausts in Blender and imported it with collision shapes (not tested yet if they work).
Created an exhaust shader with a simple particle trail. The shader that creates the exhaust flame can be adapted to the missile burn power.
2 years ago
Peery 46f9722bc5 Added Asset Railgun
Added model for a simple railgun with textures and a 3 bone rig. Result was exported with materials as a gltf
2 years ago
Peery 92a8e76aeb Added Asset Space Nebula Skybox
Added images for a space nebula skybox which was generated with Spacescape (https://github.com/petrocket/spacescape)
2 years ago