auto accept invites

master
lub 5 years ago
parent 7f031eef09
commit c84d401e07

@ -4,6 +4,8 @@ import requests
import re
from bs4 import BeautifulSoup
import asyncio
from nio import ClientConfig, AsyncClient, LoginResponse, InviteEvent
def get_accesstoken_from_file(accesstoken_path):
@ -12,6 +14,11 @@ def get_accesstoken_from_file(accesstoken_path):
accesstoken_file.close()
return single_accesstoken
async def on_event(room, event):
if hasattr(event, 'membership'):
if event.membership == 'invite':
# automatically join invites
await matrix[event.source['state_key']].join(room.room_id)
def get_blog():
url = 'https://news.blizzard.com/en-us/'
html = requests.get(url).text
@ -57,7 +64,7 @@ def get_blog():
def get_body(post):
body = post['title']+"\n"
if post['description'] != '':
if post['description']:
body += post['description']+"\n"
body += post['url']
@ -68,22 +75,95 @@ def get_formatted_body(post):
formatted_body += '<h5>'+post['title']+'</h5>'
formatted_body += '</a>'
if post['description'] != '':
if post['description']:
formatted_body += '<p>'+post['description']+'</p>'
formatted_body += post['url']
return formatted_body
async def main():
next_batch = {}
for game in device:
# initialize new client
mxid = '@'+mxid_prefix+game+':'+homeserver_name
config = ClientConfig(store_sync_tokens=True)
matrix[mxid] = AsyncClient(homeserver_url,
config=config)
# login
login_response = LoginResponse(mxid,
device[game]['id'],
device[game]['accesstoken'])
await matrix[mxid].receive_response(login_response)
matrix[mxid].add_event_callback(on_event, InviteEvent)
# do a first sync
sync_filter = {
'room': {
'state': {
'types': ['m.room.member'],
'lazy_load_members': True
},
'timeline': {
'types': ['invalid']
},
'ephemeral': {
'types': ['invalid']
}
}
}
next_batch_state = await matrix[mxid].room_get_state_event(admin_room,
event_type,
mxid)
if 'token' in next_batch_state.content:
try:
sync = await matrix[mxid].sync(timeout=30000,
sync_filter=sync_filter,
since=next_batch_state.content['token'])
next_batch[mxid] = sync.next_batch
continue
except:
pass
# when there is no next_batch token or first sync threw an error,
# then do a first sync without next_batch
sync = await matrix[mxid].sync(timeout=30000,
sync_filter=sync_filter)
next_batch[mxid] = sync.next_batch
while True:
for mxid in next_batch:
sync = await matrix[mxid].sync(timeout=30000,
sync_filter=sync_filter,
since=next_batch[mxid])
next_batch[mxid] = sync.next_batch
await matrix[mxid].room_put_state(room_id=admin_room,
event_type=event_type,
state_key=mxid,
content={'token': next_batch[mxid]})
homeserver = environ['HOMESERVER_URL']
mxid = environ['MXID_PREFIX']
homeserver_name = environ['HOMESERVER_NAME']
homeserver_url = environ['HOMESERVER_URL']
mxid_prefix = environ['MXID_PREFIX']
admin_room = environ['ADMIN_ROOM']
accesstoken = {}
for key in environ:
if (game := re.match('^ACCESSTOKEN_([A-Z]*)_FILE$', key)) is not None:
accesstoken[game[1].lower()] = get_accesstoken_from_file(environ[key])
device = {}
for var in environ:
if (game := re.match('^DEVICEID_([A-Z]*)$', var)) is not None:
device[game[1].lower()] = {'id': environ[var]}
for var in environ:
if (game := re.match('^ACCESSTOKEN_([A-Z]*)_FILE$', var)) is not None:
device[game[1].lower()]['accesstoken'] = get_accesstoken_from_file(environ[var])
event_type = 'de.lubiland.snowstorm-matrix.next_batch'
matrix = {}
asyncio.run(main())
blog = get_blog()

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