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@ -15,12 +15,6 @@ def get_accesstoken_from_file(accesstoken_path):
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accesstoken_file.close()
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return single_accesstoken
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async def on_event(room, event):
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if hasattr(event, 'membership'):
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if event.membership == 'invite':
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# automatically join invites
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print('joining '+room.room_id)
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join = await matrix[event.source['state_key']].join(room.room_id)
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def get_blog():
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url = 'https://news.blizzard.com/en-us/'
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html = requests.get(url).text
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@ -40,7 +34,7 @@ def get_blog():
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blog.append({
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'image': image_url,
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'game': text_list[0].contents[0].replace(' ', '').replace(':', '').lower(),
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'category': text_list[0].contents[0].replace(' ', '').replace(':', '').lower(),
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'title': text_list[1].contents[0],
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'description': '',
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'url': base_url+feature_html.attrs['href'],
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@ -56,7 +50,7 @@ def get_blog():
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blog.append({
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'image': image_url,
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'game': content_html.find(class_='ArticleListItem-subtitle').find(class_='ArticleListItem-labelInner').contents[0].replace(' ', '').replace(':', '').lower(),
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'category': content_html.find(class_='ArticleListItem-subtitle').find(class_='ArticleListItem-labelInner').contents[0].replace(' ', '').replace(':', '').lower(),
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'title': content_html.find(class_='ArticleListItem-title').contents[0],
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'description': content_html.find(class_='ArticleListItem-description').find(class_='h6').contents[0],
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'url': base_url+article_html.find(class_='ArticleLink').attrs['href'],
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@ -86,25 +80,20 @@ def get_formatted_body(post):
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return formatted_body
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async def main():
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event_type_prefix = 'de.lubiland.snowstorm-matrix.'
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next_batch = {}
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for game in accesstoken:
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# initialize new client
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mxid = '@'+mxid_prefix+game+':'+homeserver_name
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config = ClientConfig(store_sync_tokens=True)
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matrix[mxid] = AsyncClient(homeserver_url,
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matrix = AsyncClient(homeserver,
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config=config)
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# login
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login_response = LoginResponse(mxid,
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'xxx',
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accesstoken[game])
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await matrix[mxid].receive_response(login_response)
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accesstoken)
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await matrix.receive_response(login_response)
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matrix[mxid].add_event_callback(on_event, InviteEvent)
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# do a first sync
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# filter out everything except m.room.member (for invites)
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sync_filter = {
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'room': {
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'state': {
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@ -119,17 +108,25 @@ async def main():
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}
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}
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}
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sync = await matrix[mxid].sync(timeout=3000,
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sync_filter=sync_filter)
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next_batch[mxid] = sync.next_batch
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# setting this to enforce a scrape at first loop
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next_update = datetime.now()
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# use this event type to store our url cache
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cache_event_type = 'de.lubiland.snowstorm-matrix.cache'
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while True:
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# do sync first to e.g. accept an admin room invite
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sync = await matrix.sync(sync_filter=sync_filter)
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for room_id in sync.rooms.invite:
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print('joining '+room_id)
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await matrix.join(room_id)
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if next_update < datetime.now():
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# refresh url cache
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cache_state = await matrix[next(iter(matrix))].room_get_state_event(room_id=admin_room,
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event_type=event_type_prefix+'cache',
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state_key='')
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cache_state = await matrix.room_get_state_event(room_id=admin_room,
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event_type=cache_event_type+'cache',
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state_key=category)
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if hasattr(cache_state, 'content') and 'url_list' in cache_state.content:
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cache = cache_state.content['url_list']
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else:
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@ -138,10 +135,9 @@ async def main():
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# scape all blog posts and process them
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blog = get_blog()
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for post in blog:
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if post['url'] not in cache:
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# check if post url is in cache and matches our category
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if post['url'] not in cache and post['category'] == category:
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# post url not found in cache
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mxid = '@'+mxid_prefix+post['game']+':'+homeserver_name
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if mxid in matrix:
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# announce new post to matrix rooms
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content = {
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'msgtype': 'm.notice',
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@ -149,60 +145,40 @@ async def main():
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'format': 'org.matrix.custom.html',
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'formatted_body': get_formatted_body(post)
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}
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for room_id in matrix[mxid].rooms:
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if room_id != admin_room:
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for room_id in matrix.rooms:
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# don't send updates to the admin room
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await matrix[mxid].room_send(room_id=room_id,
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message_type='m.room.message',
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content=content)
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else:
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# no accesstoken for the calculated mxid
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content = {
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'msgtype': 'm.notice',
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'body': 'No accesstoken for '+mxid+' available.',
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'format': 'org.matrix.custom.html',
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'formatted_body': ('No <code>accesstoken</code> for '+
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'<code>'+mxid+'</code> available.')
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}
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# send the message with the first available matrix client,
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# because we will always have at least one accesstoken
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await matrix[next(iter(matrix))].room_send(room_id=admin_room,
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if room_id != admin_room:
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await matrix.room_send(room_id=room_id,
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message_type='m.room.message',
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content=content)
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# add url to cache
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cache += [post['url']]
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# check for double the post count, to have some buffer for manually purging URLs
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# otherwise the cache could reshuffle when you remove too many URLs at once
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while len(cache) > len(blog)*2:
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cache.remove(cache[0])
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set_state = await matrix[next(iter(matrix))].room_put_state(room_id=admin_room,
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event_type=event_type_prefix+'cache',
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content={'url_list': cache})
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else:
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# no new posts found
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pass
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# trim the cache
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# len(blog) is usually bigger than the count of posts in our category,
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# so with len(blog) instead of the latter we have some buffer
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while len(cache) > len(blog):
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cache.remove(cache[0])
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# set new cache event
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await matrix.room_put_state(room_id=admin_room,
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event_type=cache_event_type,
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state_key=category,
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content={'url_list': cache})
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next_update = datetime.now() + timedelta(minutes=15)
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for mxid in next_batch:
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sync = await matrix[mxid].sync(timeout=10000,
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sync_filter=sync_filter,
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since=next_batch[mxid])
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next_batch[mxid] = sync.next_batch
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homeserver_name = environ['HOMESERVER_NAME']
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homeserver_url = environ['HOMESERVER_URL']
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mxid_prefix = environ['MXID_PREFIX']
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homeserver = environ['HOMESERVER']
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mxid = environ['MXID']
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accesstoken = get_accesstoken_from_file(environ['ACCESSTOKEN_FILE'])
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admin_room = environ['ADMIN_ROOM']
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category = environ['CATEGORY']
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accesstoken = {}
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for var in environ:
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if (game := re.match('^ACCESSTOKEN_([A-Z]*)_FILE$', var)) is not None:
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accesstoken[game[1].lower()] = get_accesstoken_from_file(environ[var])
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matrix = {}
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asyncio.run(main())
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