[gd_resource type="QuadMesh" load_steps=3 format=3 uid="uid://obd7wi7g27sb"] [ext_resource type="Shader" path="res://grass.gdshader" id="1_5707v"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_hgeuk"] render_priority = 0 shader = ExtResource("1_5707v") shader_parameter/_NoiseMin = 0.4 shader_parameter/_NoiseMax = 1.0 shader_parameter/_ShellLength = 0.03 shader_parameter/_ShellCount = 16 shader_parameter/_ShellDistanceAttenuation = 1.0 shader_parameter/_Thickness = 3.4 shader_parameter/_Attenuation = null shader_parameter/_OcclusionBias = null shader_parameter/_ShellColor = Vector3(0.2, 0.7, 0.2) shader_parameter/_Density = 10.0 [resource] material = SubResource("ShaderMaterial_hgeuk") subdivide_width = 32 subdivide_depth = 32