[gd_resource type="ShaderMaterial" load_steps=2 format=2] [sub_resource type="Shader" id=2] code = "shader_type spatial; void vertex() { VERTEX.x += NORMAL.x * sin(40. * VERTEX.x) / 5.; } void fragment() { ALBEDO = vec3(.2, .6, .8); ROUGHNESS = .5; }" [resource] shader = SubResource( 2 )