[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://scenes/entities/missiles/missile_exhaust.gdshader" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/ANIM_SPEED = 100.0 shader_param/hot_color = Color( 0.9, 0.9, 9, 0.5 ) shader_param/cold_color = Color( 1, 1, 1, 0 ) shader_param/power = 1.0