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@ -11,6 +11,6 @@ There are some requirements to the channel structure:
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The root channels can be nested of course and you can set exceptional channels which are ignored during the excecution.
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![reference tree](https://raw.githubusercontent.com/GameModeOn/TS3-Autochannel/master/images/reference.jpg)
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![reference tree](https://cdn.mediacru.sh/FKlUC2WMHvAo.jpe)
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![live and in action](https://raw.githubusercontent.com/GameModeOn/TS3-Autochannel/master/images/live.jpg)
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![live and in action](https://cdn.mediacru.sh/whvu4UCSep_d.jpg)
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